

What it does is link a series of skirmish games together into a larger campaign - or rather, a linear line, where you perform a tug-of-war. In that while there's fifteen epochs to develop through, in the course of a single game it's extremely unlikely you'll do the Civ thing of climbing from cavemen in their birthday suits to near-future soldiers in their exoskeletons. It's is an interesting attempt to deal with one of the standard comments about Empire Earth's design. Territory Hotspots involves claiming and defending the eponymous territory hostpots and Tug-of-War is more worthy of discussion. There's also additional skirmish/multiplayer modes: Territory Hotspots and Tug-of-War. Expect a lot of intensive min/maxing in the Empire Earth online community.
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Firstly, the idea of custom civilisations, which involves picking the requisite special abilities from a list, choosing specialist units, free techs and so on. Over in the Skirmish mode, there's a handful of interesting additions. Oh - there's some historical missions too again. As if they'll be enough lions left in the mid-21st century for people to go hunting them with machine-guns to satisfy lazy stereotypes. All campaigns are based on a similar model to the original game, with only the near-future Massai one raising eyebrows with the cringe-worthy "Fighting Lions as a rite-of-manhood" ritual opening task. The new races being the Russians, French, Massai and Zulu, all of which are spotlighted in the new new campaigns (with an added one with our old chums, the Egyptians). Expansion pack standards such as extra campaigns and more races are expected, and satisfied. The clue was in the "Empire Earth 2" in the title. Want more Empire Earth 2? Well, here it is. While its best features still impress - its indirect control of the humble civilians, allowing you to send people from harvesting one resource to another with a couple of clicks and no looking helplessly around the map - it's RTS by numbers otherwise.Īnd, really, this is an expansion pack by numbers. Of course, in terms of play, it was already feeling a little old. With the forthcoming wave of RTS games, it's very much looking down an evolutionary step. Now in 2006, it's very much last year's model. While it wasn't ahead of graphical progress on launch like its prequel, in 2005 was acceptable. While playing Empire Earth 2: The Art of Supremacy was enjoyable enough, it looks old. So there was a yelp of surprise upon, less than a year later, booting up the expansion pack to discover that it suddenly looked really, really old.ĭespite the change of developer between the two incarnations, some things remain the same. Now, at the time of its release, looked like the State of the Art in the Real-time Strategy game, with its 3D battlefields and assorted gubbins. The original Empire Earth's expansion pack presented an unusual experience.
